Seeing Enka in a new light – or how I realized I had finally reached middle-age

This past New Years Eve my family and I were invited to the home of some Japanese friends of ours to watch Kouhaku Utagassen, a TV show that NHK broadcasts every New Years Eve where all the year’s most popular musical groups and artists get together for a big concert-disguised-as-singing-contest. Basically it’s seen as a “who’s who” of the music industry: getting invited to sing at it cements your status as one of the years hot artists. This is the first time Ryoko and I were able to see it live instead of bittorrenting it days later (actually we saw it 15 hours later due to time zone differences, but close enough) since we were first dating over 10 years ago.

As we sat and chatted while we watched the show, I came to realize several things I hadn’t noticed before:

I really detest Johnny’s Jimusho. Not just for the business practices of the studio, and the ruthless nature of its head, Johnny Kitagawa (not to mention the fact that he abuses the boys in his employ, making him look like some kind of cross between Machiavelli and Michael Jackson), but because all the boy bands in his employ share the exact same three qualities:
1.) They are all very handsome, bordering on androgynous/beautiful
2.) They are talented entertainers
3.) They can’t sing
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Posted in Entertainment | 1 Comment

First Business Trip to Japan

Friday night I got back from a two-week trip to Japan, my first business trip for my new job. It was an interesting experience, I’ll do my best to blog about it without revealing too many details about specifics, since my job is very sensitive about IP issues.

I work for a Japanese semiconductor company that makes various tools used by the major chip-making companies: Intel, Samsumg, Taiwan Semiconductor Manufacturing Company, etc. In this case ‘tool’ generally means a huge machine that’s 10’x20′ or larger and performs various processes on hundreds of wafers per hour. To put in perspective, a single tool can cost millions of dollars. One thing that has been consistent in the semiconductor industry over the past decades is that they are continually trying to make things smaller, faster, and cheaper. This requires constant innovation, which means that there are never a shortage of new and difficult problems to work on. My company has all of its production facilities in Japan, several large factories where it makes the tools that are then sold to the various companies. It also has a few research facilities and such too, where they try and work out problems with current of future tool implementations.

A lot of the various processes that our tools perform involve transport phenomena: coating, baking, drying, spinning, cleaning, etc. Some of these processes can get very complicated, and understanding all the pertinent physics at play can be a bit too complicated for a regular engineer with a B.S. Add to that the fact that Japanese industry traditionally does not hire a lot of people with advanced degrees, and you end up with a shortage of knowledge that could be helpful in solving many of these problems.

That’s where my group comes in. My boss had built/nurtured a group of researchers in America, most of us with PhD’s and/or years of experience working in the semiconductor industry, and we essentially work on the most difficult problems they are dealing with in the factories or research facilities back in Japan. When I started in September my boss gave me two introductory projects to start on, and for me to report my progress in Japan in October.
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Posted in Work | 2 Comments

Star Wars Cinematic Trailer

Some of you might have seen this video last year as a promotional video for the up-coming star wars mmorpg, Star Wars: the Old Republic by Bioware. I have little to say about the game because I doubt that I will ever in my life play a mmorpg. I find the concept of having to pay a monthly fee for the privilege of playing a game I’ve already bought to be downright insulting. However I have to say that the cinematic trailer that Bioware made for the game is absolutely awesome, and is (to me at least) the most entertaining thing to come out of the Star Wars universe since Genndy Tartakovsky did the Clone Wars cartoon back in 2003 (not the current one, which is quite inferior, imho), and much better than anything in the prequels.

Well, Bioware just released another cinematic trailer for Star Wars: The Old Republic. After watching it, all I can say is this: can we just have Bioware make a movie set in the Star Wars universe?

Posted in Entertainment | 1 Comment

Brontë Sisters


How is it I have never seen this before? This is totally awesome.

Posted in General | 1 Comment

Pseudo-spam comments

My blog, since it has a posting frequency and readership in the single digits, doesn’t generate a lot of traffic or original viewers. But like any blog, comment spam is a continuous problem. I use the Akismet and WP-SpamFree plugins which seem to do a very good job of keeping out the spam, even without captchas. However recently I have been getting a few comments which I can’t really determine if they are spam or not. Here are some of them:

This sort of details will need to be valued by everyone – it is some thing that I believe we can all draw upon. I very significantly like the theme you’re applying right here which I consider is wordpress isn’t it? I have been searching all around for one thing simular but have yet to uncover anything suitable for my site. I looked at the link on your footer and will try and download a copy of it for myself – thanks.

I just wanted to let you know that I learned a lot from your post and I really enjoyed reading it. I was doing some research on google and I’m happy I discovered your blog. Again, thanks for the info.

Wonderful Blog :) Very Entertaining and I love your perspective. I’ll be adding you to my feed reader and be back again the next time you update. Regards

Hi, I thought I would drop you a line and inform you that your web site layout is really screwed up on the Firefox browser. Seems to work good in IE though. Anyhow keep up the good work.

So I’m not too sure what to make of comments like these. They’re not blatant spam, I mean, they obviously aren’t shilling for viagra or Texas hold-em’ or pump-and-dump stocks or some such. However, what makes them so suspicious is how generic they are. Any one of these comments could be put on almost any blog post anywhere, and they wouldn’t seem out of place… But not quite. That first one is suspicious because the specific post it was commenting on was not really a diary of personal experiences like the comment was alluding to. Also the English seems a bit non-native to me. The last comment there is bogus because I only use Firefox and I know the layout is fine.

So here’s my theory. I think these are all spam, but their initial purpose is not to put blogs in comment spam hell. I think that these are essentially ‘tracer’ rounds in the arms race between spammer and spam blockers. In other words, the spammers are just testing to see what kind of comments can make it through the spam filters, so they can more finely tweak their spamming programs.

I don’t want to help the spammers, so I’ve decided to think of these comments as the appetizer that comes before the main course: a main course of spam. Spam + appetizer = spametizer ?

Posted in General | 3 Comments

Vampire Lameness

I read this rant over at i09 on why all vampire fiction is completely lame now. I have to agree with pretty much all of it. I find it interesting that the author never even once mentions Twilight, although she does mention sparkly vampires. It’s more of the entire genre (and yes, there is enough of it now that it can be called a genre, in my opinion) of post-Twilight vampire fiction: everyone is beautiful and handsome and all-around awesome, and they are sad about being vampires even though there is not a single detriment to being a vampire anymore.

To review, let’s look at the pros and cons of the traditional vampire (which I define as the most commonly accepted traits of vampires in various pre-Twilight fiction):
Pros:
Never grow old
Live forever
Superhuman strength, speed, etc.

Cons:
Never see the sun or sunlight again
Have to drink the blood of humans in order to survive
Killed by a stake in the heart
Sterility
Slowly become more and more detached from human emotion and the cares of mortals and their world
Having to avoid or kill vampire hunters or other groups that consider your very existence an abomination
Weakness to garlic (this has been steadily relaxed in more recent vampire mythoi, even before Twilight)
Weakness to crosses/holy symbols/faith (also steadily relaxed, although I thought that White Wolf’s World of Darkness dealt with this one well. It depended on the faith of the wielder of the holy symbol vs. the strength of will of the vampire.)

So you see there was a real serious price to pay for immortality, hence all vampires being crippled by some combination of guilt and ennui.

Now lets take the post-Twilight vampire:
Pros:
Never grow old
Live Forever
Superhuman strength, speed, etc.
Always be handsome and youthful
You sparkle!

Cons:
Have to drink the blood of humans in order to survive Not anymore! Now most mythoi have them either be vegetarians (i.e. drink animal blood), vampire researchers have developed an artificial ‘blood substitute’, or vampires run the blood bank.
….

And that’s it. There are really no cons to being a vampire anymore. So as the author of the rant points out, if there are no cons to being a vampire anymore, why are they all so angtsy and mopey! It just becomes poor fiction when characters have no motivation to act the way they do.

Posted in Entertainment, Role-playing | 3 Comments

Trackmania: the Successor to Stunts

You may or may not recall the PC game Stunts back from the early 90’s. It was a fairly basic driving game, but the fun part was it had a track editor that allowed you to make your own tracks that you could share and race on. I remember being stuck in the back of a suburban on long family vacations, playing Stunts on my father’s borrowed-from-work laptop.


According to the Wikipedia article there still is an active community on the internet on Stunts. They make unofficial patches to keep it working on newer OSes, and have hacked the code to enable putting in new car models. There are also 2 free clones of the game currently being produced.

However, there is a much newer game that I am calling the spiritual successor to Stunts. Like Stunts, it is a free racing game with a track editor. However, it is much newer and very awesome. It’s called Trackmania, and since I started playing it a few weeks ago I have spent far too much time on it. There are several versions available, the free one being Trackmania Nations. As far as I can tell, the only thing that you get by purchasing the paid version is customizable cars and paint jobs. Otherwise it seems to have the exact same functionality.

For solo play the game has several dozen tracks for you to try out. Many of them have to be unlocked though: you have to score certain times on previous tracks to unlock subsequent ones. It seems to be a pretty good system, because by forcing you to improve your times on the previous tracks, it prepares you for the more difficult tracks ahead. And I must say, some of them are unbelievably difficult.

There is a large online presence to the game, and there are many servers across the world that you can connect to and race against others. One interesting thing that the developers have chosen is to make collisions nonexistent: essentially every other car on the track is a ghost: you can see it, but cannot interact with it in any way. Of course the track itself is a different story, and collisions there are all too frequent. At first I thought this system was a little strange, but then I saw the wisdom in it: without collisions, it means that it doesn’t matter what your ping time or lag is. Basically the server uploads the track to everyone connected to it, everyone races at (about) the same time, and then the server compares times at the end to declare the rankings. The only thing a fast connection with the server changes is how often your position is updated on everyone else’s screens. Also due to this lack of direct interaction, cheating is extremely rare, as is trash-talking.

Since the game also has a track editor, you can go here and download literally thousands of fan-made tracks or of course make your own.

Finally, here is an example track in a youtube video:

Posted in Entertainment | 2 Comments

Internet Vigilantism

Cyber-bullying and such has recently come into the consciousness and lexicon of the internet-using west. Incidents like the Star Wars kid or more tragically Megan Meier have made us more aware and wary of what us and our children are doing online.

In East Asia though, there is another type of cyber-bullying that hasn’t really been noticed so much here in the west yet. It’s called internet vigilantism, and this is where seemingly the entire internet attacks someone online, leading to real-life consequences.

There are cases of internet vigilantism in the west, but there has been almost no backlash against it because it’s almost always directed towards individuals that have committed fraud, theft, or pedophile crimes. 419 Eater is famous for baiting Nigerian scammers, and Anonymous/4chan (No link for 4chan. You don’t want to go there. Really, you don’t.) has baited and outed pedophiles in the past. Similarly there have been internet blitzes against people that have thrown dogs off of a cliff. Generally this kind of internet vigilantism results in people working to 1) identify the perpetrator 2) make their identity public, and 3) alert law enforcement. Especially in the case of the dog-throwing soldier there were also numerous death threats, etc., but overall the internet vigilantism served to bring the criminals to justice.

This isn’t how it’s been working in Asia, especially Korea. This article calls it ‘witch hunting’, which is perhaps a better term because many of these cases were not against criminals, but against normal people that had done something that people found offensive. The above article mentions the ‘loser girl‘:

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Posted in General, Personal | 1 Comment

Approximation in Science and Engineering

One of the more interesting skills learned as an engineer or a scientist is the art/skill (it’s really both) of being able to make reasonable order-of-magnitude estimates. Using a combination of knowledge, common sense, reasoning, intuition, and some quick hand calculations, a skilled engineer/scientist will often try and estimate the critical parameter or result of some system before going through the tedious calculations to get a more accurate answer. This is useful for several reasons: it gives you an idea of what orders of magnitude you will be dealing with, it gives you a ‘sanity check‘ for when you calculate a more accurate answer, and most importantly, often times an order of magnitude estimate is all that you really need.

This process is sometimes called handwaving, back-of-the-envelope calculation, guesstimate, or a ballpark estimate. They are also sometimes called Fermi problems, since the physicist Enrico Fermi was renowned for being able to perform such simple estimates and get within a factor of 2 or 3 of the actual answer (this is extremely good for a simple estimate). Two famous examples of are his calculation for how many piano tuners there are in Chicago, and his estimation of the energy yield of the first atomic bomb test by dropping some scraps of paper and seeing how far the blast blew them.

Often times when you are making such estimates, you simply round (logarithmically) each number to it’s nearest power of 10. This is because your estimates are off by factors at least that large anyway, so there’s little point in carrying through precise numerical calculations. A personal favorite anecdote on this principal came from my brother Porter when explaining why he replaced \(\pi \) with the number 1, “Why did I make \(\pi \) equal to 1? Because it’s not 10.” (In actuality though, since \(\sqrt{10}=3.16 \) and \(\pi=3.14 \), \(\pi \) is right close to the dividing line between assigning it to the value of 1 or 10. You can choose either, or just make it 3, which is what I usually do.)

The reason why I’m talking about this is because today I stumbled upon this page for a class at MIT that deals entirely with this subject. The name of the course? “Lies and Damn Lies: The Art of Approximation in Science”. I skimmed through the first chapter and it was very well-written and interesting. You could learn a lot about this skill just by reading the chapter and working through the problems yourself.

Another closely related but slightly more accurate method of estimation uses dimensional analysis. The wikipedia article I linked to is a bit obtuse for the uninitiated, but the two examples halfway through the article are fairly simple to follow and stand well on their own. For dimensional analysis you use your knowledge of the underlying physics of a system to make reasonable assumptions about what parameters are pertinent in your analysis. A more mathematically formalized version of this is called the Buckingham π theorem, and is an extremely useful and versatile tool for the initial analysis of a system.

My favorite example is at the end of the article, where it shows how Geoffrey I. Taylor used the Buckingham π theorem to estimate, again, the energy output of the first atomic explosion. A summation of his original paper with his analysis can be found online. Basically he was able to determine the following relationship:

\(\displaystyle{R\approx\left(\frac{Et^2}{p}\right)^{1/5}}\) ,

where R is the radius of the exploding shockwave at some time after detonation, t is the time, p is the atmospheric pressure and E is the energy released upon detonation. He used recently declassified movies of the explosion to get the radius and time values, and that allowed him to estimate the energy. In fact, when he published his results it caused quite a commotion in the US Defense Department because the energy output of the atomic bomb was still classified at the time and Taylor’s result was far too accurate for their liking!

Posted in Science | 2 Comments

Looking up Ancient Japanese/Chinese Script

In my never ending quest to understand a little more of the Japanese language (and never succeeding because I never invest enough time in it), one thing that consistently frustrates me is old and ancient script. In the title wrote Chinese/Japanese because 1.) The Japanese kanji come from Chinese as everyone knows, and 2.) For many centuries after writing was first introduced to Japan from China, all writing in Japan was done in Chinese. In Japanese this is called kobun (古文, lit. old writing), and as Westerners we may think of it as analogous to medieval and renaissance Europe where all scholarly work was done in Latin, regardless of whatever language you might actually be speaking (i.e. Newton’s Principia Mathematica was written in Latin).

I have no hope of reading this ancient Japanese/Chinese, but that’s actually not what I’m referring to. I’m instead talking about the old way to write the characters. Just like how vocabulary and grammar for a language evolve and change over time, so did the way of writing the characters. In this picture from Wikipedia you can see the evolution of the character for tiger.

So even if I’m not trying to read ancient Japanese or Chinese texts, the old style of writing still shows up fairly frequently (similar to how old Gothic and Latin scripts and such still get used in English), but they can be nearly impossible to read, even if you can read the modern form of the character! One place they show up fairly often is in seals. In Japanese legal documents, instead of signing with a signature, you place a red stamp with your official seal (think of royalty using their signet ring to seal letters and documents). In order to prevent forgery, ideally your seal is hand made by a licensed seal craftsman so that it is unique, and then the seal itself is registered in your name at the government offices. The characters often used on these seals are called seal script, and it is the style that evolved during the Qin dynasty of ancient China. Some examples of seals using the seal script I got on google search are here, here, here, and some here.

For example, here are two seal script characters:

If I hadn’t looked up these specific two characters, I would have no chance in reading them even though their modern forms are characters I am very familiar with. In fact, the modern form of these two characters is:

Which is in fact the name of my blog, moroha.

So the question is, where did I look these up? Japanese dictionaries invariably never have them, but I did find a Chinese/English language site that has them. Just put the kanji you want to look up in the blank and click the button that says Etymology, and it will give you the modern character in both traditional and simplified Chinese, in addition to all known variants of seal script, bronze script, and oracle bone script (the really old stuff). As long as you’re using unicode the characters are interchangeable, so you can still do the input in Japanese.

For some real craziness, check out all the old variations for the character of horse, one of the oldest. All this craziness about having many different ways to write the same character was one thing that the 1st emperor of China, Qin Shi Huangdi, tried to do away with when he standardized the writing system for all of China.

Posted in Japanese Language | 1 Comment